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What you don't see in the screenshots is the animated flying around, with smooth acceleration, bumping into meteors and sending them flying in the opposite direction, and a really neat parallax effect for the stars in the background. I didn't make the graphics black-transparent, so some objects cover others. When everything is moving it's hard to see. This was a learning experience not the next blockbuster game. I was going to develop it into a full game with missions and story etc. but I got busy again and interest faded. This is another unfinished program, but by far the most critical in my development as a programmer thus far.
Meteor Run - MacOSX only. Get SDL runtime libraries at libsdl.org (sit archive, 676k)
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| © Chris Harrison |